Testing CtrlAltStudio Viewer 1.2.6.43412
CtrlAltStudio is a version of the virtual worlds viewer for Second Life and OpenSim created by David Rowe. It has been updated to CtrlAltStudio 1.2.6.43412 [Codeplex Archive] to run with the Oculus...
View Article360° Snapshots in Second Life
A new Second Life “Project Viewer” has been released by Linden Lab that allows for the creation of 360° snapshots in Second Life virtual world scenes. There is also a package of HTML and JavaScript...
View ArticleUnity Probuilder – Creating 3D Content in the Unity Editor
Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced...
View ArticleSecond Life in Anaglyph 3D using Kirstens Viewer
Back in 2011, Kirstens Viewer for Second Life added an Anaglyph 3D view capability which could be seen with red/cyan 3D glasses. See this blog post. Kirstens Viewer has now been updated by Kirstenlee...
View ArticleUnity 2017 – Rocks Turn Red
If you have a Unity project in versions up to 5.6.2 and on loading it into Unity 2017.1 or later some of the terrain textures turn reddish… Take a look for an object in the scene or click on the...
View ArticleHigh Fidelity – Mesh Tests
High Fidelity (http://highfidelity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh...
View ArticleSine Space – Gerry Anderson Region
The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball...
View ArticleFallingwater
Fallingwater in southwestern Pennsylvania is a vacation home designed in 1935 by architect Frank Lloyd Wright and often thought to be one of the finest buildings of the 20th Century. A lovely 3D openly...
View ArticlePisten Bully 3D Models
Kässbohrer Pisten Bully Models imported via Unity3D and into a range of environments… Original Models via 3DWarehouse.sketchup.com Pisten Bully 100 via 3dwarehouse.sketchup.com by Tomme123456789 Pisten...
View ArticleSintel Resources
This page acts as a resource for the Blender Durian Open Source Movie Sintel Project and its Sintel character 3D models and avatars. More details at http://sintel.org Sintel Movie Download Sintel...
View ArticleglTF
Robert Adams (Misterblue) has created the “Convoar” tool to convert OpenSim OAR files into glTF (GL Transmission Format). The following blog post goes into more detail....
View Article3D Modelling Info
This blog post is intended to provide some information and resources links for 3D computer modelling tools and development and delivery platforms to combine models to create virtual worlds and make...
View ArticleNASA Artemis 3D Mosaic Sculpture
https://www.nasa.gov/artemis/Be_a_part_of_the_Artemis_Generation The NASA Artemis Program will see humanity live sustainably and work on the Moon. To celebrate, NASA will feature images/selfies from...
View ArticleBlender – Resources
This blog post is to provide resources and access links for Blender – a widely used open source 3D modelling and animation tool. Blender Web Site and Downloads Tutorial Videos: YouTube – Blender...
View ArticleMick Imrie – Supercar Take Two
Mick Imrie created a detailed Supercar 3D model in Cinema4D back in 1998-1999 and this has been used as the basis for many ports to other 3D modelling tools, game platforms, flight and space simulators...
View ArticleTrying to make sense of Black Rock Laboratory
The fictional base in the Nevada desert for the team in Gerry Anderson’s Supercar TV series is called Black Rock Laboratory. For 3D modellers it is a nightmare as many of the sets used in the TV series...
View ArticleShane Pickering – Supercar Cutaway Take Two
Shane Pickering, a graphic artist and private pilot in New Zealand, in the late 1990s worked on schematics and internal details for Supercar compatible with the TV shows and annuals. Details in this...
View Article360° Snapshots in Second Life
On 21st October 2021, the 360° Snapshot “Project Viewer” became a Release candidate as version 6.5.0.564863. Since 2016 a Second Life “Project Viewer” has been under development by Linden Lab that...
View ArticleAlethea.ai – Resources
This blog post is to provide resources and access links for Alethea.ai. White paper – https://alethea.gitbook.io/alethea-ai-whitepaper/
View ArticleVRChat
I first looked at VRChat on desktop and the Oculus Rift in 2014 (see this blog post). Things have moved on a lot since then. This blog post brings together some links and resources related to VRChat....
View ArticleglTF Resources
glTF (GL Transmission Format) https://www.khronos.org/gltf/ https://registry.khronos.org/glTF/ PDF: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.pdf HTML:...
View ArticleSwiftXR – Resources
SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5...
View ArticleGodot Engine – Resources
This blog post is to provide resources and links related to the MIT Licenced open source Godot Game Engine. https://godotengine.org/ https://docs.godotengine.org/ As an initial test I imported a glTF...
View ArticleBlender Nodes – Resources
This blog post provides links and resources related to the use of “Nodes” and their “Noodle” links to create workflows in Blender, especially for creating PBR Materials with Albedo images, Metallic,...
View ArticleUnity – Water Scenes
Improved water visuals are available in Unity via new capabilities in the HDRP render pipeline under Unity 2022.2 and Unity 2023.1. There is a package of several sample scenes available that can be...
View ArticleBlender Tips
This blog post lists a number of tips I have found useful when using Blender. The tips are tested in Blender 3.6.4 or later. Free PDF Tutorial Blender 3D : Noob to Pro – Free 700 Page PDF Book. View...
View ArticleSupercar Updated Model
Our original Supercar 3D model was created in Cinema 4D by Mick Imrie with support from Austin Tate back in 1998 (see https://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html) and subsequently converted to...
View ArticleglTF – Model Viewers and Validation Tools
This blog post lists some resources used to view and validate glTF/GLB 3D files. Khronos Group glTF Test Viewer https://github.khronos.org/glTF-Sample-Viewer-Release/ [GitHub Source Code] As a test, a...
View ArticleKemlo and Krillie
This is a blog post under development. It describes a background storyline for exploring AI tools for creators (leonardo.ai, scenario.com). The Kemlo series is a collection of children’s...
View ArticleReadyverse – Open – Resources
Readyverse Studios “Open” is a game based on Ernest Cline’s Ready Player One. https://www.readyverse.com/ https://www.visitopen.game/ The Readyverse on Twitter/X, OPEN on Twitter Readyverse Studios...
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